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Updated: 14 hours 41 min ago

After Effects Compositing Essentials: Tracking and Stabilization

Mon, 08/31/2015 - 20:00
Authored By: Mark Christiansen

Released On: 9/1/2015

Tracking is one of the most powerful ways to make your After Effects work more sophisticated, and one of the hardest to get right. The human eye has an uncanny ability to sense the accuracy of motion. But once you learn to take advantage of the automated 3D tracker, automated motion stabilizer, and 2D point tracker in After Effects—as well as third-party scripts and planar tracking with mocha—a world of possibilities is opened.

Here, Mark Christiansen shows how to use the five different After Effects trackers, customizing them to work best in the situations that motion graphics artists encounter most often. He covers the fundamentals, as well as opportunities to think outside the box, especially when an automated approach won't work.


Extending and Optimizing a Wi-Fi Network for Small Businesses

Mon, 08/31/2015 - 20:00
Authored By: Brad Wheeler

Released On: 9/1/2015

Make your Wi-Fi network better: faster, more secure, and more reliable. Brad Wheeler shows how to test your connection quality, throughput, and interference with site surveys, and use the results to diagnose common wireless problems. He'll also show viewers how to change both basic and "hidden" settings, upgrade existing firmware, and even download third-party firmware that can unlock hidden functionality. Plus, learn about hardware options such as extenders and access point types to optimize the range of your Wi-Fi network.

Need a more substantial solution? Check out the last chapter on hardware and special security measures for enterprise networks.


Up and Running in VUE

Mon, 08/31/2015 - 20:00
Authored By: Aaron F. Ross

Released On: 9/1/2015

Creating convincing natural environments is no longer a challenge with VUE, the program used to model and render the photorealistic backdrops seen in blockbuster movies like Avatar. It's a standalone program that integrates seamlessly with many major 3D applications via optional plugins. In this course, you'll see how easy it is to create photorealistic environments in VUE.

Author Aaron F. Ross covers sculpting and procedurally generating terrain, adding realistic lighting and atmospherics, and creating thousands or even millions of natural objects such as trees, rocks, and plants in an instant with EcoSystems. With VUE's powerful tools and Aaron's instruction, you'll have everything you need to start building landscapes, oceans, atmospheres, ecosystems, and other realistic digital worlds.


Mudbox Essential Training

Mon, 08/31/2015 - 20:00
Authored By: Craig Barr

Released On: 9/1/2015

Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools. Whether you're just starting out with Mudbox or are a seasoned industry veteran, this course delivers an in-depth overview of Mudbox's powerful sculpting and painting features, while examining techniques for free-form model creation and map extraction.

Craig Barr also covers retopology, posing, and rendering and exporting, providing a complete learning experience on Mudbox workflows typical in feature film, game, and character design projects.


Before & After: How to Set Perfect Text

Sun, 08/30/2015 - 20:00
Authored By: John McWade

Released On: 8/31/2015

When type is the star of your design, you want to make sure to set it perfectly. lynda.com's Before & After guru John McWade shows us what good type looks like. He walks through choosing the right typeface and styling type—without using the automatic settings on which many designers rely. Instead, he counsels us to really see type and then adjust the letterforms so they are balanced and beautiful.

Along the way, he touches on points small and large: indents, sizing, spacing, line length, punctuation, and the main differences between setting text for screen versus print.


5-Day Mograph Challenge: Animated Icons

Sun, 08/30/2015 - 20:00
Authored By: EJ Hassenfratz

Released On: 8/31/2015

Want to learn how to put client's branding in motion? Practice it one day at a time with this 5-day mograph challenge. Author EJ Hassenfratz asks artists to create a different animated icon each day, taking existing logos and putting them into motion. These challenges help you solve creative problems and round out your portfolio, while building on skills you've learned in previous 5-day mograph challenges.

Get feedback by sharing your work on Facebook and Twitter using the hashtag #5dayMograph, and by posting it to our Tumblr page at 5daymograph.tumblr.com.


Foundations of Drawing Cartoon Characters for Animation

Sun, 08/30/2015 - 20:00
Authored By: Dermot O' Connor

Released On: 8/31/2015

Learn to draw cartoon characters for classical cel animation, digital animation, comic books, or just for fun. In this course, Dermot O' Connor reviews the basics of character drawing and the principals that underlie effective characters: silhouette, exaggeration, squash and stretch, asymmetry, texture, line weight, and more. Then he focuses on drawing individual body parts—eyes, mouths, hands, and hair—as well as different types of animals, creatures, and objects. Finally, watch Dermot take a drawing from start to finish, creating a memorable character ready for handoff to animators.

Follow along with your favorite illustration program, your Wacom tablet, or paper and pen.


Communicating between Classes with Objective-C

Sun, 08/30/2015 - 20:00
Authored By: Ron Buencamino

Released On: 8/31/2015

There are three common patterns for passing data from one class to another in iOS and OS X apps: delegation, Notification Center, and key-value observation. This short course provides an overview of the methods, a list of their pros and cons, and tips for implementing the method of your choice with Objective-C. There's no one right way, but author Ron Buencamino will help you understand the best communication method for your app and development environment.


Embracing Change: Chris Do and the Work of Blind

Thu, 08/27/2015 - 20:00
Authored By: Chris Do

Released On: 8/28/2015

Faced with a shrinking marketplace and higher expectations from clients, Blind, the award-winning motion design firm, had to turn and pivot. Founder Chris Do decided he had to grow not only as an artist but also as a businessperson. Instead of complaining about the way things aren't, Chris has guided his company to embrace change. Learn about Blind's journey, and why Chris thinks it's the most exciting time for designers who choose change to be alive.


Exploring Photoshop: Mastering Curves

Thu, 08/27/2015 - 20:00
Authored By: Taz Tally

Released On: 8/28/2015

When it comes to adjusting tonality and color in Photoshop, most people start with Levels. And most people stay there. But the Curves tool is far more powerful than Levels for controlling color, highlights, shadows, brightness, and contrast. The Photoshop Curves panel offers broader, deeper, more precise controls than Levels for adjusting images. In this course, photographer and educator Taz Tally demystifies Curves, showing how to use the tool to adjust tonality, make color corrections, produce creative effects, and more. By the end of the course, you'll be a Curves convert.


SynthEyes Essential Training

Thu, 08/27/2015 - 20:00
Authored By: Brian Morse

Released On: 8/28/2015

3D tracking is the foundation for advanced visual effects in films and commercials seen all over the world. SynthEyes is one of the most popular software packages for 3D tracking, capable of complex camera moves and object tracking. Join Brian Morse as he reviews essential tools and techniques in SynthEyes, beginning with a quick start guide to help you create accurate 3D solves quickly. He shows how to analyze a shot, compensate for lens distortion, and use both the manual and automatic features in SynthEyes to help you get the best solve for your camera. Plus, learn about more advanced techniques, like object tracking with a moving camera. The course closes with a look at exporting to a variety of animation packages: After Effects, NUKE, Maya, and CINEMA 4D.


Up and Running with Splice

Thu, 08/27/2015 - 20:00
Authored By: Nate Mars

Released On: 8/28/2015

Splice enables music producers, audio engineers, and all kinds of DAW users store their projects, settings, and samples on the cloud. It also allows users to easily share those files with collaborators. In this free course, producer Nate Mars shows you how to connect your studio to the cloud, back up and manage projects with Splice's unlimited storage capabilities, promote new releases, and find new sounds and inspiration within the ever-expanding Splice community.


Foundations of IT Security: Core Concepts

Thu, 08/27/2015 - 20:00
Authored By: Lisa Bock

Released On: 8/28/2015

Computing and Internet security are everyone's business, but it's especially critical for information technology specialists. Learning the core concepts of operating-system and network-level security helps avoid ongoing threats and eliminate system vulnerabilities. This beginner-level course covers core security concepts and introduces risks such as social engineering, malware, and spyware. Foundations of IT Security series creator Lisa Bock will also go over some basic wireless security best practices, tips for beefing up browser security, and techniques for implementing encryption.

Note: This course maps to a number of the exam topics on the Microsoft Technology Associate (MTA) Security Fundamentals 98-367 certification exam and is recommended test prep viewing.


Motion 5 Essential Training

Wed, 08/26/2015 - 20:00
Authored By: Ian Robinson

Released On: 8/5/2011

Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.


Designing Icons for the Web

Wed, 08/26/2015 - 20:00
Authored By: James Williamson

Released On: 8/27/2015

Learn techniques and best practices for designing smart, visually interesting web icons in any software, in this guide with senior author James Williamson. First, find out what makes icons most effective and how to plan your design right from the start. Then review the best practices for brainstorming, sketching your ideas, and finding the right visual metaphors. James shows how to build your designs at high resolutions and create variations that will work at smaller sizes. Finally, learn how to export your work to multiple file types, and optimize SVGs, one of the most popular formats for icons.


Media Training

Wed, 08/26/2015 - 20:00
Authored By: Deirdre Breakenridge

Released On: 8/27/2015

With traditional media outlets, 24-hour news sites, Twitter, and Facebook all competing for attention, getting your message broadcast—and received—the way you want can be tricky. In this course, PR expert Deirdre Breakenridge identifies the qualities of a good media spokesperson, what to expect from interactions with journalists, how to enhance your message with stats and sound bites, and how to cater your delivery and message to specific media channels and audiences.

Watch the mock interview at the end of the course and see Deirdre's techniques and strategies in action.


Up and Running with BIM 360 Glue

Wed, 08/26/2015 - 20:00
Authored By: Eric Wing

Released On: 8/27/2015

BIM 360 Glue is the "glue" you need to connect your entire project team: everyone on the job, on the road, and in the office. In this course, Eric Wing helps get you up and running with this cloud-based BIM management software. He'll show how to create new projects, glue models from other CAD software such as AutoCAD and Revit, and manage, mark up, and clash models in BIM 360 Glue. Last but not least, he'll take a tour of the companion mobile app, which allows you to view the same drawings and models you see on your desktop on an iPad or iPhone.


Up and Running with Substance Designer

Tue, 08/25/2015 - 20:00
Authored By: Joel Bradley

Released On: 8/26/2015

Meet Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials. In this course, Joel Bradley walks through the workflow for creating an aged concrete substance, so you can become familiar with the basics of substances and the range of tools Substance Designer offers. When you are finished with the course, you'll have a complete substance package ready for handoff to a game engine such as Unreal or Unity, and the skills you need to continue creating your own materials with Substance Designer.


Up and Running with QGIS

Tue, 08/25/2015 - 20:00
Authored By: Gordon Luckett

Released On: 8/26/2015

Enrich your GIS data and make more effective maps with QGIS. Gordon Luckett shows how to get QGIS up and running on your computer and create maps with vector and raster data. Plus, learn how to stylize maps, get more insights from data with overlays and heat maps, and publish results with powerful Python-driven plugins for QGIS.


Bootstrap 3 Essential Training

Tue, 08/25/2015 - 20:00
Authored By: Ray Villalobos

Released On: 8/26/2015

Bootstrap is a popular framework designed for building responsive, accessible, and mobile-ready websites. An open-source platform using HTML5, CSS3, and jQuery, it features a 12-column grid, icons you can incorporate into your designs, and fully functional JavaScript components that are ready to use.

This course provides everything you need to know to get started building websites with Bootstrap, and is built with our new practice environments in mind, which let you develop your code along with author Ray Villalobos. Ray will review Bootstrap's grid, CSS classes, and JavaScript components (dropdowns, modals, carousels, and more), and help you integrate them into your own sophisticated websites.


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