Undergraduate and graduate students must have a green GU360 badge and a reservation to enter Lauinger Library. Find the most current information available on the Georgetown Libraries COVID-19 Updates and Resources page and the Library's COVID-19 FAQ.
Curricular Integration with the Maker Hub
The Maker Hub routinely works with Georgetown Faculty, helping them enhance their curriculum through Maker activities, tours, lectures, and guided conversations on the impact of Makers and Maker Culture on their field of study. Some engagement types include:
Class tours (10-30 Minutes): Faculty bring their students to the Maker Hub for an overview of the equipment and resources of the Maker Hub. These tours can be customized for the specific interests and requirements of the class.
Class Activities (30-120 minutes): Custom activities can be developed to add a hands-on learning component to a course curriculum. Activities include team-building exercises, Design Thinking, creative responses to readings, and more.
Lectures: How do Makers and Maker Culture impact your field of study? Lectures can be delivered to demonstrate the value of makerspaces in global human development, public policy, business, entrepreneurship, medicine, emergency and disaster management, and more.
Homework and independent student visits: If a whole class visit to the Maker Hub isn’t feasible, The Maker Hub works with faculty to develop homework assignments and required independent visits by students to the Maker Hub. Before giving students homework assignments that involve Maker Hub activities, please contact the Maker Hub to discuss timelines and arrange equipment reservations.
Please contact email@example.com to learn more about the opportunities for curricular engagement with the Maker Hub.
Professors Share Their Experience
MSB, The Business of Anthropology (BADM 101-10)
Maker Hub Activity: Students were asked to read articles pertaining to group dynamics and team management; at the Maker Hub, they were asked to complete activities related to the reading assignments: to build a team mascot and to build a vessel with the legos they were given.
“I took my First Year Seminar, The Business of Anthropology, to the Maker Hub, during the early part of the semester. Some of the learning objectives of my class involve building a sense of belonging and team cohesion among the McDonough incoming undergraduates. Don led the students through a series of hands-on activities that gave my students the opportunity to work together in an experiential manner outside the classroom; they were able to put into practice the theories we had discussed in class on team dynamics, diversity and inclusion and have a lot of fun in the process.”
SFS, The Science of Extinction & De-Extinction (INAF-180-05)
Maker Hub Activity: Students 3D printed replicas of fossils from 3D scans made by the Smithsonian.
“In the fall of 2018, I designed and taught a new non-majors science course titled "The Science of Extinction & De-Extinction." My goal for the class was to give students at least two immersive experiences in new technologies that scientists are currently using to study extinct species. Don was so very helpful in creating lectures and co-designing a multi-day lab activity for my students that exposed them to the methods and applications of 3D scanning and printing. After one tutorial in the MakerHub with Don, the students were able to successfully 3D print and compare the structure of real marine mammal fossils from the Smithsonian collection.”
College, Mathematical Methods of Physics (PHYS 155)
Maker Hub Acivity: A Student enrolled in UNXD456, the 1-Credit Maker Hub Extension created a 3D visualiztion of principles of quantum wavefunctions.
“The Maker hub brings ideas to reality. Use it in every class you can.”
SFS, Hands-on Unconventional Weapons Technology (SEST 649)
Maker Hub Activity: Students were asked to modify Nerf Blaster dart guns using 3D printing to, at a minimum, fit a stock to the Blaster. Other modifications to make for easier use while in full chemical weapons gear were optional, but part of the overall project.
“Leveraging the Maker Hub is a seamless way to provide students access to 3D printing and other technologies so that these technologies can become a required element of the course. Exposing students to these technologies gives a much deeper understanding of their strengths and weaknesses, and it's been a pleasure working with Don and the team!”
GSAS, Product Development in the New Digital Age (CCTP 806)
Maker Hub Activity: Students developed product ideas into prototypes as an optional part of a detailed product plan.
“The Maker Hub provides the students in my product development class the opportunity to prototype their product ideas through a positive, no-stress, hands-on experience. Don Undeen and his staff are a great resource for anyone using the Maker Hub; they offer a learning experience that can’t be easily duplicated in a classroom by helping my students bring their ideas to life.”
Art & Art History, Advanced Graphic Design (INAF-180-05)
Maker Hub Activity: Students were asked to create a vector graphic and use the laser cutter to make it into a 3D object
“It's great that students get to print their design on paper but even better to come to the maker hub and transfer the designs into laser cuts, buttons, stickers. For my advance class my students took a book making session with Noah and made a book.”
CCT, Remix Practices (CCTP-623)
Maker Hub Activity: Students designed "faces," which were laser cut and remixed in molds to create unique smileys/emojis.
“The Maker Hub allowed Remix Practices to move out of the screen--based digital realm and explore how remixing is increasingly possible with material and physical elements. This broadened the course perspective and helped students understand how online practices can be activated offline in the world and spaces we inhabit.”
College, Writing and Culture (WRIT 015)
Maker Hub Activity: Students were given escape room props made in Prof Evan Barba's class, and their assignment was to craft an escape room narrative that would put those props to use in a context. Students also created additional props for their narratives and game design.
“The Maker Hub offers my students, especially the most curious and ambitious ones, the chance to pursue the most creative and impactful versions of their class projects. The community, culture, and -- yes -- the STUFF of the Maker Hub help students realize what they can do.”
SFS, BioDesign Studio (STIA 411)
Maker Hub Activity: Students were asked to create a physical manifestation of their ideas for submission to the BioDesign Challenge Competition. Both teams used resources from the Maker Hub but they were not required to do so.
"The Maker Hub was critical for my students to approach an open-ended question in a creative and self-directed way but still to see tangible outcomes. Unique opportunity to take something from theoretical to physical all in the span of a semester."